An easy going system
  • Players level gear slots such as weapon type, boots, legs, helm, etc. from 0 to 100. Some of these categories such as weapons will branch off after level 100 to subtype categories that can be leveled to 100 as well.
  • Leveling occurs when experience is gained through killing monsters in PvE or PvP instances, experience is spread between the categories that the player is currently wearing. You can level as many items to 100 as you want. A subscription will allow a 10% progress bonus in XP for these skills.
  • There will be no incentive to bot in this game, skill progression gives very little bonus and there is no advantage to having a max level in every skill. Skill progression and levels are designed to be flex for min/max players. Botting will be strictly enforced with an auto ban/review system.