Each weapon has 4 abilities. Each armor piece has 1 ability. This chart will be organized into a more visualized system very soon.
Q - Shield Break
Slams the hammer in the ground in front of the caster. Reduces resistances for 1s and deals damage to all enemies in a 3m radius.
W - Rock Go Up
Hit the ground, releasing a Power Geyser with a 3m radius at the targeted position after 0.4s. Throws all enemies hit in the air for 1s and slows them for 2s. Deals magical damage. Knocks back all allies hit 8m away from the geyser.
E - Fearless Charge
Rush towards a target destination, ramming away any enemies in your way, dealing physical damage to them, and stunning them.
Q - Angry Strike
Deals damage 1m around you and creates an Anger Charge on you if it hits. Each Anger Charge increases your move- and attack speed for 6. (stacks up to 3 times)
W - Mighty Slash
Splits the earth in a straight line in front of you. Any enemy directly hit will receive damage, and will be rooted for 2s.
E - Dashing Blow
Dash towards a location and strike all enemies on your way, dealing damage to each enemy. Also reduces enemy resistances based on the number of Anger Charge stacks active.
Q - Rapid Fire
Shoot out 3 arrows that explode in a 3m radius, dealing damage. While shooting, your movement speed is reduced by 50%. Stop on first enemy hit.
W - Escape Arrow
Leap backwards 10m, while at the same time firing a frost arrow in front of you that stops on first enemy hit, slowing by 40% for 5s.
E - Slayer Arrow
Hold to charge an arrow to increase its damage and range. The arrow pierces through enemies and gains power for each enemy hit +A - +B. The recoil knocks you back 3-5m.
Q - Ice Shard
Drops a big Ice Shard on a ground target. The impact deals magic damage to all enemies in a 3m radius.
W - Blink
Teleports the caster to a ground target position and leaves a Frost Nova behind on the ground. The Frost Nova immediately detonates in a 5m radius, dealing magic damage and roots for 1.75s.
E - Freezing Wind
Attack enemies in a 2m cone in front of you, dealing damage, rooting targets for 1s, and slowing them by 30% for 3s.
Q - Revitalize
Send healing power to a ground location in a 0.5m radius, which restores HP.
W - Blessed Orb
Shoots a holy sphere in the targeted direction. When it hits an ally, it will burst and heal all allies in a 7m radius.
E - Divine Intervention
Every enemy around you is knocked back 2m, all allies hit by the following holy explosions are healed.
Heavy Armor Abilities
D - Emergency Heal (Head)
Provides an emergency heal for up to 5 allies within a 5m radius around you. Heal is increased for those with lower current HP.
R - Aura of Despair (Chest)
Creates a 7m aura around you that lasts for 5s. All enemies inside it will do 60% less damage, and be slowed by 15%. The aura also reveals invisible enemies.
F - Gigantify (Feet)
Grow to a giant for 8s. During that time, your max and current health are increased, and your movement speed is increased by 25%.
Medium Armor Abilities
D - Purge ( Head)
Removes all positive status effects of an enemy.
R - Awakening (Chest)
Upon activation, If you take damage in the next null, you get the Awakening shield. This shield makes you invincible and increases your damage and healing power by 30% for 3.
F -Roll (Feet)
Dodge roll to the cursor's position. You are invincible during the roll, and after the roll your movement speed is increased by 40% for 4s.
Light Armor Abilities
D - Energy Barrier (Head)
Applies an Energy Shield on yourself, which increases your resistance for 4s
R - Swift Caster (Chest)
Doubles your cast speed and decreases energy cost by 70% for 8s.
F - Blink (Feet)
Teleports the caster to the cursor's position, unless something is in the way.