Balancing Items and Abilities
We ensure a balance between simplicity and needed core complexity to map out a basic combat system.
- Base-Damage (decimal value)
- Auto-Attack Speed (decimal value, into attacks-per-second)
Armor Stats
- Health (decimal value, adds to total health pool)
- Mana (decimal value, adds to total mana pool)
- Defense (decimal value, translates into % damage mitigation)
- Tenacity (decimal value, translates into % cc duration mitigation)
The weapon and armor stat values can scale with different item tiers, making it easy to add a simple progression.
- Base-Damage (decimal value)
- Mana Cost (decimal value, cost of the action)
- Modifier (decimal value, scaling factor of weapon and ability damage)
- Cast Time (decimal value, seconds to complete the action)
- Cooldown (decimal value, seconds until action is reusable)
Last modified 3mo ago